December 6, 2019

vmod: Celles and Gazala

Based on Roger Miller's published output with Revolution Games (Celles, Gazala, and Washington's Crossing) one can see the influence of Joseph Balkoski (whom he acknowledges in the WC design notes).

Download the modules: Celles | Gazala

Buy the games.

Since Balkoski is a favorite designer of mine, too, I've been interested in the Miller games. However, the VASSAL modules provided by the company have some issues, so I decided to make my own in order to explore the games without the distractions of inadequate vmods.

Celles (pronounced "sell") and Gazala each use the same game system as the other, so they are presented here on the same page. The modules are adapted from the ones provided by the company, using the same map and unit images.

The maps have been trimmed to display only the hex grid area. Tracks on the margins of the published maps are not needed because each player has a separate window in the modules for chit handling.

Also, the hex numbering has been removed from the map images in the interest of aesthetics. The mouse-over hover text in VASSAL displays each hex ID in the modules.

There is just one game-piece for each combat unit in modules - unlike the printed games, where some units have two counters to represent more than two steps of strength. In the modules, step loss and "used" status are expressed as a game-piece layer having either two, four or six levels.

Markers for Out of Supply, Isolated, and Disrupted have been removed and replaced with game-piece layers.

The Player Chart has been removed from each module. It is assumed you own the game and will refer to the printed rules and tables. Buy the games already.

Icons have been removed from the tool-bar in favor of standard VASSAL buttons. The symbolic die roller has been replace with a die-roll normal one.

Counting of victory points in Celles is somewhat cumbersome as described in the rules. There is no device in the module for keeping track of VP's. I'd suggest simply keeping a written log of VP gains and losses as they occur (on paper, or in the Notes window). In Gazala there is a token on the turn track for counting in-game Axis points.

November 25, 2019

vmod: Against the Reich

Joe Balkoski's treatment of the 1944 campaign in northwest Europe (West End Games 1986).

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October 2, 2019

vmod: Napoleon's Last Battles

There are many reprints of this game since it first game out in 1976. My module is based on the first edition map, counters, and rules. It is a fork of a recent module by John Edwards, with many modifications, listed below.

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September 11, 2019

Balkoski Reprints

Two Joseph Balkoski gems are on the horizon for reprinting: St-Lô and The Korean War.

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August 18, 2019

vmod: Ney vs Wellington

Ney vs. Wellington (SPI 1979) is Joseph Balkoski's streamlined version of Frank Davis' design for Wellington's Victory: Napoleonic miniatures rules applied to a hex and counter boardgame.

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