1. Ignore rule 3 - Limited Intelligence.

The game designer says: During the American Revolution, both sides had fairly good intelligence about the number and location of enemy troops due to the large number of spies and sympathizers for each side.

In the game as published the designer uses "actual" troop numbers - which can't easily be tracked with a chit on each unit (like disorganization and rout can). Off-map displays serve the purpose and can be rationalized as providing some hidden info.

But having to check back and forth between the map and the leader displays is cumbersome and prone to error. The added uncertainty that this rule provides is not worth the trouble. The Surprise Table and the Combat Results Table provide plenty of uncertainty, some of which can be attributable to erroneous intelligence.

2. This module dispenses with the leader displays.

No player sides have been defined, and there are no leader displays for troop and fatigue markers. These have been incorporated into the module game pieces as a layers and a dynamic property.

3. VASSAL properties to the rescue

Troop strengths in the module are expressed as 10-man STRENGTH POINTS, as this is the required degree of precision for troop strengths in the game (all strengths end with zero).

When reading the rules and charts, ignore the final zero on all troop strengths, and for "troops" read "strength points." For example: The stacking limit is 300 strength points, not 3000 troops.

Mouse-over Stack Viewer: Strength points appear as text below each individual leader; the hex location and total strength points in the hex appear above.

4. Leaders are VASSAL game-piece images: they are more legible on screen than the printed counter scans. They also scale better when zooming in and out.

American, Militia, British and Hessian units are illustrated below.

5. Disorder and Rout markers have been replaced with game-piece layers.

6. Fatigue markers have also been replaced with a game-piece layer.

7. Activated units can be marked with an "A"

8. There are no charts or tables in the module. It is assumed that the player owns the game and will refer to printed rules, charts, and tables during play.

9. The map edges (with the number tracks) have been trimmed off. The weather track, and the VP/AP tracks are replaced with game-pieces displaying dynamic properties. The turn tracks have been replaced with a VASSAL turn counter component in the toolbar.

10. Splash image in the module is from the painting by George Bingham (1871).

Washington Crossing