Lille lille-rdm.vmod Sevastopol sevastopol-rdm.vmod
Each game board uses three game-piece layers:
- works is the lower layer, for siegework counters (parallels, gun galleries, and saps)
- units is the middle layer, for all game pieces (infantry, artillery, cavalry, and leaders)
- overhead is the topmost layer, used only for rangefinders
Siege work pieces (saps and parallels) use the "can rotate" property for precise placement. Rotation point is the center of the unit.
Rangefinders use the "can pivot" property. The pivot point is the "0" (starting point) arrow of the rangefinder. Place the pivot point at the center of a firing unit and use the right-click "Pivot" command to sweep the rangefinder around the field of fire.
The map used in each module is a scan of the original, with graphic enhancements for playability (especially in Sevastopol - in Lille it is mainly to implement the published errata).
Game pieces use layers to indicate construction, rout, and assault status. Right-click each counter for the options available to each piece.
Since all infantry units in the game have a printed combat strength of 400, the module dispenses with this number on the game pieces. Just treat all units as "one" and the melee odds work out the same.
The 12,000 casualties victory condition (see the errata) is the equivalent of 30 infantry units.
A dashed line has been added to the map for construction of the French First Line [9.5]. Use it as a guide for the leading edge of each parallel counter of this line.
Variant rule [17.0] Counter Mines:
Every time an Allied unit enters an assault position, the French player may (at his option) roll a d6. If the die roll is a "1" a mine explodes in that position (place a Mined marker). Each mine explosion expends one round of siege or mortar ammunition (for gunpowder). Each assault position may be subjected to one mine explosion per game. No more than two mine explosions are allowed during the game.
The French sortie rules for off-map battles involve hidden deployment, which make Lille somewhat more difficult to solo than Sevastopol.
The choice of similar colors for water and city makes the published map difficult to read. Assault positions, bastion positions, range points, and operational movement circles have been enhanced in the module for legibility (as in Lille).
Allied siege gun pieces have a layer for "Limber" via the right click menu.
The exact number of sap counters needed to connect the French and British siege areas is noted on the map. Seven from the French left, two from the right.
The Turn Record on the map is almost illegible, so a separate map window is included that also holds reinforcement units. Replacement leaders and Russian Marine Field Batteries are also found here.
Simple off-map battles resolution (Balaclava, Inkerman, Tchernaya) makes it more solo friendly than Lille.