- Reduce module bloat by removing all charts and tables. It is assumed that players will refer to their paper rules and charts during their VASSAL games. The primary purpose of the module is to serve as a digital version of the maps and counters.
- Remove unit markers (fatigue, strength, demoralized, supply status) and replace them with game-piece layers. This takes advantage of a core VASSAL capability (layers), reduces module bloat, and allows for simpler automation of the Recovery Phase. Game piece "handling" is less fiddly, since (in the main) the only game pieces on the map are units and leaders. A side benefit is the disappearance of the cartoonish strength markers introduced by MMP.
- Use only standard toolbar buttons included within VASSAL. Custom buttons add to bloat, use more screen space, and distract from the module's main purpose. They also increase the module learning curve slightly vs boilerplate toolbar buttons.
This is another in my series of modules that replaces unit markers (fatigue, manpower, demoralization) with game-piece layers. See Roads to Gettysburg II for details.
Also, instead of using scans of the published units and leaders, this module uses VASSAL's game-piece layout editor to approximate the look of the original counters, preferred by many players of this series. Leader portraits are not included on the counters. (Why does every Civil War game do that?)
All Green Alike is not included in this module, only SJW2.
Acknowledment: This module uses the maps from Rob Doane's module v1.1.5.