Combat Chart

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Letter results from combat are the same no matter what the unit strengths are. This table has a central column for letter results, with number results displayed left and right as strengths increase.

This table differs from the published table in that all modifiers apply to the attacker minus defender die rolls. Essentially this means that all modifiers are valued based on the extent to which they benefit or harm the attacker.

Here is the prodecure:

1. Roll for CR (combat result) = Attacker's d6 minus Defender's d6.

2. Determine MCR (modified combat result) = CR + all relevant modifiers.

3. Locate MCR in the MCR column of the table to establish the results row.

4. Apply letter and number results from the results row to participating units.

An overlay can be placed over the center columns to help the player determine the chances of attaining various results against the defender in the dice-differential of -5 to +5 (attacker minus defender).

Combat Tips

> Letter results are always the same, regardless of the combat values of each side.

> Attacker never retreats.

> Defender can attack from an entrenched hex and not lose their entrenchment counter.

> Combat is as much about inflicting Fatigue levels as manpower losses.

The following table gives the percentage chance of individual defender results based on the MCR (modified combat result).

Locate the MCR in the Att column and read across for percentages.

Defender Result Percentages Table
Att f F D r R  R* 
+10     100   100 83
+9     100   100 72
+8     100 100 97 58
+7     100 100 92 42
+6     100 97 83 28
+5     100 92 72 17
+4   100 97 83 58 8
+3 100 97 92 72 42 3
+2 97 92 83 58 28 0
+1 92 83 72 42 17 0
0 83 72 58 28 8  
-1 72 58 42 17 3  
-2 58 42 28 8 0  
-3 42 28 17 3 0  
-4 28 17 8 0    
-5 17 8 3 0    
-6 8 3 0      
-7 3 0        
-8 0          

Initiative Log

For keeping a hand-written account of the initiatives as they occur. The log consists of a full-page table with columns for:

  • Initiative Number
  • Date that this initiative was rolled
  • Inititive Winner - "U" or "C"
  • Initiative Tally - for example, "9:5" would mean 9 Union initiatives to 5 Confederate.
  • Activity - short description of what occurred during the initiative.
  • Current Victory Point  total.

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Additional Tables

Tables that clarify die rolls for Assault, Grand Assault, Force March, Flanking, and Cavalry Retreat. Created by BGG jet-turkey and found in the files section of Stonewall Jackson's Way II.

Much easier to use these tables than following the descriptive parameters of the rules text.

Retreat Charts

Tables clarifying Retreat Charts 1 and 2. Created by BGG jamesldt and found in the files section of Battle Above the Clouds.

Retreats in GCACW are sometimes a point of confusion. This play aid provides clarity as an alternative to the retreat charts in the game.