Eleven seasonal turns make up a complete game of Fjord, alternating between German anti-convoy operations in the open ocean, and British fjord raids against the Tirpitz in Norwegian coastal waters. There are three seasons per year - Winter, Spring, Summer - starting with Winter 41 and ending on Spring 45.
German kriegsmarine and luftwaffe hunting Allied convoys on the Strategic Map.
Game-pieces have a magenta border.
Hidden movement is implemented by off-board stacks represented on the board by numbered stack markers (always visible). However, the vassal module does not use off-board force displays. Instead it uses the Invisible trait for hidden units.
A stack marker without any units under it constitutes a dummy.
German surface forces are variable as determined by a card drawn from the Hitler's Orders deck.
British raiders hunt for the Tirpitz on the Tactical Map.
Game pieces have a black border.
Hidden movement is implemented by inverted units using the Mask trait. Each side has a number of dummy markers ("fish") that are also inverted, and removed from the game when revealed.
Each fjord raid employs just one of the following unit types:
- Human torpedoes
- Midget submarines
- Motor topedo boats (MTB)
- Carrier-based air
- Land-based air
The vassal module has two Player Sides defined: British and German. Each player side has access to its own game-pieces only, and may not interact with the other side's units at all. There is also an Umpire player defined that has complete access within the module for moderated games and solo testing.
Maps and game-pieces are scanned from the original game.
Like most naval wargames with hidden-movement (going back at least to Avalon Hill MIDWAY), player honesty is assumed. These could be categorized as cooperative-competitive games.
If you need a PDF of the rules, contact the author through Geekmail.