TGBF won the Charles Roberts Award in 1978 for Best 20th-century Game. It is operational scale: 1,250 yards per hex (1.1 km), with 17 one-day turns for the full game. Shorter scenarios are provided, including a 3-day British attack scenario that is excellent for solitaire play. The designer, David Isby is also known for his game Soldiers (SPI 1972) covering tactical WWI combat in 1914 - before trench warfare became the norm.
January 6, 2021
January 6, 2021. vmod
December 21, 2020
December 21, 2020. vmod
In the 1960's the only game about the Russian front of WWII was Stalingrad, by Avalon Hill. Jim Dunnigan designed Barbarossa as SPI's answer to Stalingrad. As a new game company in the late 1960's SPI had to offer direct alternatives to games from the the original (and only) commercial wargame publisher at the time.
December 20, 2020
December 20, 2020. vmod
The Marne (SPI 1972) was designed by John Young - it depicts the culmination of the German advance in 1914 and the Allied counter-attack. There are four things about this game that bear mentioning.
December 19, 2020
December 19, 2020. vmod
The Franco-Prussian war was (apparently) a prime example of a military campaign where neither side had the slightest amount of intelligence about the enemy prior to contact. Fog of war is essential to the situation.
December 10, 2020
December 10, 2020. vmod
From the SPI Westwall quad. A small game that captures the essential features of the Market-Garden airborne operation.
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