Since Balkoski is a favorite designer of mine, too, I've been interested in the Miller games. However, the VASSAL modules provided by the company have some issues, so I decided to make my own in order to explore the games without the distractions of inadequate vmods.
Celles (pronounced "sell") and Gazala use the same game system, so they are presented here on one blog page. The modules are adapted from the ones provided by the company, using the same map scans and unit images.
The maps have been trimmed to display only the hex grid area. Tracks on the margins of the published maps are not needed because each player has a separate window in the modules for chit handling.
Also, the hex numbering has been removed from the map images in the interest of aesthetics. The mouse-over hover text in VASSAL displays each hex ID in the modules.
There is just one game-piece for each combat unit in modules - unlike the printed games, where some units have two counters to represent more than two steps of strength.
In the modules, step loss and "used" status are expressed as a single game-piece layer having either two, four or six levels. The right-click menu commands on the pieces (to control this layer) are "Reduce" and "Increase."
Markers for Out of Supply, Isolated, and Disrupted have been removed and replaced with game-piece layers.
It is assumed you own the game and will refer to the printed rules and tables. Buy the games already.
Icons have been removed from the tool-bar in favor of standard VASSAL buttons. The symbolic die roller has been replace with a die-roll normal one.
Counting of victory points in Celles is somewhat cumbersome as described in the rules. There is no device in the module for keeping track of VP's. I'd suggest simply keeping a written log of VP gains and losses as they occur (on paper, or in the Notes window). In Gazala there is a token on the turn track for counting in-game Axis points.