EBP excelled as his father's military leader in France during the early stages of the Hundred Years' War. Aquitaine, from the Book of Sandhurst Wargames (1982) by Paddy Griffith, seems to be loosely based on the EBP's campaign of maruading and pillaging in 1355.

The English force sets out from Gascony into the French interior levying booty from French towns. The French forces try to force Edward into a pitched battle. The English are much more mobile than the French, but if the French can defeat Edward in open battle, they win the game immediately! In fact, it is the only way the French win the game.

For the English, there is an accounting of the spoils of war (as baggage counters and French towns occupied) vs. the number of English units and Gascon towns captured by the French. If the English fail to achieve a specific profit margin, the result of the game is a draw.

Link to Aquitaine vassal module.

The VASSAL module uses a scan of the original components, with some modifications.

Local Units

Local French troops for each of the fourteen fiefdoms were individually named in the original. In the module there is a generic "Local" unit that can be cloned as needed. The local unit appears in a fief when the English first enter it.

A house rule is to prohibit a local unit from leaving its home fief, and to remove it from the map when all English units leave its fief (the soldiers return home when the threat is gone). A local unit's ZOC extends as normal over the fief border, and the local unit can attack into hexes adjacent to its fief, but it may not move or advance after combat outside its home fief.

Garrisons

The printed game had a generic garrison unit used solely to indicate that a town is in control of the enemy. The module provides these as Control markers for each side (for the sake of clarity).

Tactics Cards

These have been replaced with a set of Defensive Posture markers, as there is no need for both sides to have tactics markers. To resolve a battle:

  1. Defender opens the Defense Deck Window and selects a specific posture marker (Parley, Dig In, Evade), drawing it face down next to the deck.
  2. Attacker declares his Offensive Posture (Parley, Hasty, or Cautious) in the vassal chat window.
  3. Defender reveals (flips) his posture marker.
  4. Consult rule 4.3(b) for the result.

If you need a PDF of the rules, contact Consim Comment.