In the 1960's the only game about the Russian front of WWII was Stalingrad, by Avalon Hill. Jim Dunnigan designed Barbarossa as SPI's answer to Stalingrad. As a new game company in the late 1960's SPI had to offer direct alternatives to games from the the original (and only) commercial wargame publisher at the time.
December 21, 2020
December 21, 2020. vmod
December 19, 2020
December 19, 2020. vmod
The Franco-Prussian war was (apparently) a prime example of a military campaign where neither side had the slightest amount of intelligence about the enemy prior to contact. Fog of war is essential to the situation.
July 19, 2020
July 19, 2020. vmod
In his designer's notes for Solomons Campaign (1973) Jim Dunnigan notes that this game is based on his USN game published a year earlier, concentrating on one campaign instead of the entire Pacific theater. Because he had two bites on the apple with this system, SC is one of JD's great designs.
May 2, 2020
May 2, 2020. vmod
In Spitfire, Jim Dunnigan re-tools Flying Circus for early WWII. Airspeed has tripled since 1918 necessitating a signifcant change of scale.
April 26, 2020
April 26, 2020. vmod
The first air combat board game from Dunnigan and SPI, with sequential movement and aircraft performance charts to track the state of flight.
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