Tag - Jim Dunnigan

Entries feed

21 Dec 2020


In the 1960's the only game about the Russian front of WWII was Stalingrad, by Avalon Hill. Jim Dunnigan designed Barbarossa as SPI's answer to Stalingrad. As a new game company in the late 1960's SPI had to offer direct alternatives to games from the original (and only) commercial wargame publisher at the time. 

Continue reading

19 Dec 2020

Franco-Prussian War

The Franco-Prussian war was (apparently) a prime example of a military campaign where neither side had the slightest amount of intelligence about the enemy prior to contact. Fog of war is essential to the situation.

Continue reading

19 Jul 2020

Solomons Campaign

In his designer's notes for Solomons Campaign (1973) Jim Dunnigan notes that this game is based on his USN game published a year earlier, concentrating on one campaign instead of the entire Pacific theater. Because he had two bites on the apple with this system, SC is one of JD's great designs.

Continue reading

2 May 2020


In Spitfire, Jim Dunnigan re-tools Flying Circus for early WWII. Airspeed has tripled since 1918 necessitating a signifcant change of scale.

Continue reading

26 Apr 2020

Flying Circus

The first air combat board game from Dunnigan and SPI, with sequential movement and aircraft performance charts to track the state of flight.

Continue reading

- page 1 of 2